My 20-month Leadership Journey

“Director of Engineering” / DOE. What does that actually mean? What does it mean in the specific context of the company I work for, MOIA? And in the context of who I am, Finn? With my strength, my weaknesses, my education and my past experiences?

I am in the Role of the DOE for 20 months now. Good enough a reason to reflect on the journey until now.

  1. How did it change my view on “Leadership”?
  2. How did it change my view on teams?
  3. And how did it change my view upon myself?

Find those three reflections in the three sections below.

Leadership

I like servant leadership. Some people also call it host leadership. And maybe the second expression fits even better to me. If I am host a party, I invite a lot of people. I host them and welcome them when they arrive. I am typically not their servant. Instead, I make them feel comfortable and see to their needs. I try to accomplish something (a party) by connecting people and make sure they have a good time.

If you ask leaders, especially in modern Product- / Software-Development, I would dare to say that 90% of people would attest to themselves that they are servant leaders, that they are not micro managing teams. When people ask me, I do state the same. However, despite good intentions a lot of people are micro managing, certainly waaaaaay more than the other 10%. “Managers” are interfering with daily tasks of teams or team members. Managers are telling teams and people what to do and how. So, am I part of a group having a wrong self-assessment?

Looking into Wikipedia, I find:

In business management, micro management is a management style whereby a manager closely observes and/or controls and/or reminds the work of their subordinates or employees.

If I translate that to the software building teams, then I would state:

A micro manager is a person, who closely observes and/or controls and/or reminds the work of a team.

If I want to ensure a servant leadership style, I must work hard to not closely observe the work of the team. I shall certainly not control their work nor remind them what to do. Hence, I have to: look away, have a loose contact with the team and when I see something is forgotten: not remind them.

That is sometimes really hard.

I am not just a DOE. I am also a person with 10+ years of experience improving the quality of the software and entire product a team is contributing to. And I do know for a fact that there are a couple of points, where the teams I work with can improve, in parts significantly. The problem is: if I “go into details” ( = closely observe ) and start to coach teams “hands-on” how they can accomplish a certain thing better ( = control ) and “iterate” with them on it ( = remind), then I am the very definition of a micro manager. Huh.

So, what to do instead? As a first simple approximation: Training and/or Empowerment.

Sometimes people know how to work smarter, they just do not feel a mandate to spread the word and go change the world (or their team’s process, if not the world). If I am lucky, they share their idea in a random water cooler conversation or scheduled 1:1. For that case, the matter is rather simple: I can offer my knowledge and support in individual coaching and mentoring and encourage / empower the person to “Go. Do it!”.

However, if people and teams are not aware of the room to improve… then the only lever I have is to influence them = to give them structure and culture. And both things take a long time. “Giving structure” relates to the roles we have and how they collaborate. What leaderships roles do we need in the team? Who is responsible for what? How shall those abstract roles communicate and interact with each other? I can then postulate an abstract model and hope (fingers crossed!) that many or most or maybe-maybe all teams interpret it in the right way and actually do it. Structure set.

Afterwards, I can offer trainings. With recommendations how to approach an abstract problem or generic situation. How to write stories. How to conduct event stormings. How to create story- and service maps. How to take full days for occasional team alignments before the next-big-thing on the roadmap comes. And then I can hope (fingers crossed!) that many or most or maybe-maybe all teams interpret it in the right way and actually do it. Culture set.

I just need to be sure to build something resilient, yet flexible for our business model into culture and structure. If both is too weak it will topple and create chaos on the next stress point. If it is too rigid, we loose our ability to adopt.

All of this led for me to the interesting revelation, that I sometimes have to not help a team or make a decision for them, even if they want it. I would, upon request, become their micro manager. Which, in the long run, does not serve the team, the product or the entire company.

20 months into this journey, I got the ropes a bit. I failed, too. But I hope to learn. If there is one recommendation I can give, it is a quote from a character in a 60 year old novel:

Give as few orders as possible. Once you’ve given orders on a subject, you must always give orders on that subject.

Leto Atreides

In conclusion, it means that if you have to look away, have a loose contact with a team and when you see something is forgotten: not remind them, then you mostly have to deal with yourself: with the unease in your chest. You have to let go of control. You have to fully submerge into trusting many people you maybe do not even really know. And then wait and see and observe wonderful things to happen.

Teams

Autonomous Teams for the win!

I studied physics. And back then, in the working group where I was, the two professors gave all folks full autonomy on conducting experiments, measuring, improving and – obviously – writing their own theses. On the one hand I learned to motivate myself towards an abstract goal early on and work towards it autonomously, also without external pressure. On the other hand, I learned to value managing priorities, time, workload and work packages myself.

After studying I started to work in a startup that was way too chaotic that anyone would have started to manage my work directly (see part of the tech department in the picture above). And then I joined a consultancy that specialised on building autonomous product- and delivery focused teams. One could say that I got a really great education on the values of autonomous teams that decide for themselves, how they fulfill certain requirements and/or business goals. What became tedious for me in the previous company was to always work on an autonomous team and setup from my traditional QA Role. On top of that, once we got a desired autonomous-teams setup into place, naturally, my impact or contribution was limited to this single one team.

With the move into the DOE-Role, I finally had the chance to just give this autonomy to teams without them having to convince me of it. How cool was that?

Rather than giving specific lists of tasks […], I gave broad guidance and told them to prepare the task lists and present the lists to me. Rather than telling everyone what we needed to do, I would ask questions about how they thought we should approach the problem. Rather than being the central hub coordinating maintenance between two [teams], I told the [team leads] to talk to each other directly.

Things did not go well.

L. David Marquet – Turn the ship around!

The very same thing was true for me. What I failed to realise was, that not all teams and people where ready for this. In fact, in one team I lost two Backend-Developer over it. Later, I had an explicit conversation with the Technical Lead in this team about the issue. The person shared that they and, by extension, the team never understood the tasks they should do with the open questions that I asked. They shared their frustration of how hard it was to always interpret my questions so that they could derive the ToDos for them. How tedious it was to collect my exact expectations of how to conduct a specific task.

That was very eye-opening and a true learning for me. After taking some time to talk about it, we were able to resolve this “small” 😉 missunderstanding. The Technical Lead – and by extend – the entire team afterwards took more ownership over their roadmap, their technical debt – and a meaningful way to combine the two things into a sensible roadmap. Autonomously. Empowered.

I learned yet again how important explicit expectation setting is, even if you only give room and space for people (and do not restrict it). Since if they are not aware they can walk into this room, it may very well be, they never will.

Looking at the teams I work with now, I believe we are all setup to embark with an autonomous setup. Which is the true hard requirement to creatively build a society-disrupting fancy new technology.

Myself

Sometimes, I feel lonely. Sometimes, I feel frustrated. The quality of Feedback that I get went down once the word “Director” moved into the title of my role description. Apart from my peers, there are very few people in the organisation that (still) give me true feedback. Constructive feedback, the difficult stuff. I am very grateful to them. Amongst other, this is especially a shout out to Stef, Roza, Julez, Alina, Roya and Laurita. Thank you, for your candid and helpful feedbacks. They are the foundation for the growth that I still hope to experience ♄

Interestingly, while I get less feedback and less often, people obviously expect me to reflect even more than everyone else on every word or sentence, eye-contact or other day-to-day interaction that I write, have or do. It took me a while to realise that this is not my personal experience but part of “becoming a leader”. That is a part of what I, as anyone else, have to cope with. And the only way to “mitigate” the lack of feedback is indeed to reflect more and deeper than before. To no real surprise, this leads to actually gain a better understanding of ones strength and ones “learning opportunities” (a.k.a. weaknesses).

I am energetic. And positive. And I inspire people. Apparently. I never interacted with myself. It is hard to understand how a group of 50 people observes and actually sees me in a remote meeting (with 20 cameras off) when I share something. Being “energetic” is typically associated positive and seen as a strength. Unless people feel a pressure to behave the same way. I learned to walk this line a lot more careful than in the past. I also learned to share in which context people should understand something that I say. Do I give advise, recommendations or do I want people to do specific things in a specific order? (mostly it is one of the first two) I take more time for it now, which in turn leads to some people being annoyed by my constant disclaimers. Well…, there still is some learning opportunity for me, I would say. 🙂

And then there are days, where I just want to go back into one single team. Become their Quality Specialist. Tear down the “QA Column”. Delete all tasks (just keep stories!). Write awesome Acceptance Criteria. Introduce strict but fun WIPs. Convince people of more pairing. And in this way speed up the delivery and increase the quality of the product of the team. As I did so many times in over 20 teams before.

But then also, I want my kids to not have to do a driver license. I want our society to advance to a point in their mobility where no one does driver licenses any more. Where we do not need to privately own a car- and by extend have to occupy public spaces with those huge chunks of metal. And I know, I learned, that I can have a much larger impact in a position that scales across teams. Which enables others. Where people are empowered and trusted. Hence, I am in fact truly motivated to continue my current journey. To do the very best that I can in the role I am currently playing. I will do everything to the extend of my skills and abilities, with the knowledge at hand to make my vision, MOIAs Vision, become reality. It is not yet time to rest 🙂

Better, Faster, Stronger – Delivering High Quality Products

Did you know you can enable your team to build better software faster while having a stronger team culture? Too good to be true?
In recent years, agile has influenced early involvement of testing in the development cycle. With this more and more testers are testing new functionality as soon as a commit is pushed. Yet such teams still fail to deliver high quality software. Why? What is missing?
Working with various diverse teams across multiple projects, Finn realised that testing doesn’t actually improve software quality. It’s just a bar assuring a certain level of quality that already exists. In order to actually improve we must get involved into much more than simply testing and think about the product as a whole.
In this session, Finn will share specific examples of how engaging with the business, engineering, process optimisation as well as the entire cross-functional team can lead to significant improvements in the product’s quality. At the end of the talk, you will know how to start with a holistic approach to improving product quality throughout the entire software delivery lifecycle.

— this is a talk I am currently doing on various conferences. Some people asked me if I can share the slides, but the files are just a bit too large. So instead I decided to include a recording of the talk (with the slides) here, as some of them only play well with the presentation.

How establishing a trustful error culture in your team gives you the final boost in quality

As pointed out before: With continuous deployments the time from commit until live for any commit is the time you need until a bug can be fixed – at best! How can you push on this limit?

It usually requires that all people are aware of the code, the business, the infrastructure, the test and the pipeline. If each person has all this knowledge only then can you react quickly, without gathering the “right” people to ship a fix. In other words: you need a high performing and truly cross functional team. Let me emphasise this here once more: from our perspective there is a clear advantage for the quality of the product here: it is about reacting to (breaking) changes (even) faster.

What is the leverage you as quality advocate have? Talking about errors! Your team will do mistakes, this is good. We would be out of jobs if they did not. We are here to find them and to help the team to prevent them going forward. We are the experts on errors – in a way. So make sure that your team does not waste a mistake, but learns from it.

Screen Shot 2019-02-07 at 10.35.35.png

Idea for image originally from: http://ww2.kqed.org/mindshift

There are some mistakes that your team will be doing:

  1. Sloppy mistakes. This is the most common. There are probably a dozen of them in this very blog post. The human brain can  only concentrate for about 10-15 minutes, until it needs a mini break. If we skip that break, we tend to do small mistakes.
    A typical mitigation strategy for this is pairing of any two people. When one is not fully concentrated for a moment the other one most often is.
  2. Aha-Moment Mistakes. This is when you encounter a (small) new learning by doing a mistake and finding out about it. It may happen if you understood something by reading or even much more so while explaining something.
    We also mitigate this by pairing – ideally by different skilled developers. If a more senior person explains a lot to a more junior person both have a higher chance to do this error – and learn something from it right away.
  3. Stretch Mistakes. In this scenario, we are quite away that we step out of our comfort zone. But when you need to or want to try something new you have to at least try, even if you already know that it’s more error prone than business as usual.
    Our way around such requirements are so called “spikes”: small, time boxed stories that make sure we can trial-and-error in a save environment. Thus, the result of the spike can be a small prototype that is thrown away. A new service that got some basic things just working fine. Or a branch that is ready for an all-team-code review.
  4. There are also some high-stakes mistakes. Those are equally risky as the stretch-mistakes but usually there is much less to gain. Those are not worth the effort. Prevent your team from doing these.

There are probably many more ways to categorise errors. There are also many more mitigation strategies, i.e. in our case we have the safety nets of our test-driven development. But differentiating the different types from one another is something that is typically quite easy for analysts who mostly work in the field of quality.

By encouraging your team to do errors (in a safe environment) you automatically get the basics right for a great error culture. And as soon as the impact of an error is reduced people will be much less afraid of doing errors. And if you are less afraid at work you are usually more creative. If a broken built is then nothing bad or painful (while still an urgent matter!) you will have a more relaxed, trustworthy and creative atmosphere. And guess what – in the end a lot less error happen in such an environment. Another boost for Quality!

The last fine tuning is to make sure your team has fun. Fun? Really? Yes.
Just like the point before: in an environment where people like to come to work, where they are happy to communicate and interact, where it’s fun to get work done, people will also be more focused and more passionate about what they do. As a result, they will do less errors with smaller impact. The ultimate boost for Quality!

Dimensions of Quality

One year ago I introduced the “muffin concept” in a small blog post, “how we do Quality at ThoughtWorks”. Ever since then I have been to various Meetups and Conferences to discuss the idea and all the concepts behind it. After another year and dozens of discussion, there are more thoughts around how to bake quality in. It covers quite different aspects, thus I decided to split this post into a miniseries of 5 posts.

Enjoy the read and please give me feedback: tell me what you think!


People say that quality is like the chocolate on a muffin. Is it? Let’s say the product we build was indeed a muffin. The business analyst brought the recipes, and the developers baked it. Afterwards, the testers put chocolate on top.

If I imagine the muffin, it’s still a bit dull. The muffin is only perceived to be of really high quality if there are some chocolate chunks on top: like testing software.

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The only problem is that – just like testing in the software delivery process – the chocolate is only “applied” after baking the major part of the product. It looks good and smells good. But does a muffin with a very few chocolate chunks only on top really taste better?

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No, because there is no chocolate inside the muffin, just like testing does not improve the quality of a software:

When you test software you basically analyse a (hopefully) isolated system in a controlled environment. And no matter what you do, that system does not change. You may find behaviours in the system that are unexpected (which are the bugs / defects we are trying to find). But they were in the system already (before you started your test case) and they will be in there afterwards. No system under test does ever change its state (exception: quantum mechanics). Thus, the system does not evolve or improve (in quality) while you test it. Yet, another cycle of development in necessary to actually improve quality.

But that is quite sad. I am a quality analyst. An enthusiast. Caring about the quality of my product is my job description. Usually I am the team member most passionate about it. How can I be the only one who is not able to actually improve the quality?

With this mini-series of blog posts we want to investigate how we can be involved to improve quality in software early on – how to bake chocolate into the muffin!

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Usually, a typical day in the life of a tester may look like this, where you pick a new build, deploy it to a test server, run smoke test and your extensive test suite. Possibly its (partly) automated. When no blockers are found one would monitor the production environment, ensure everything is healthy and announce & ship the build to production. Maybe you have a test suite running in production to ensure your delivery there:

Screen Shot 2019-02-15 at 20.21.34.png

However, that is only the last bit of a longer process. Normal, agile software delivery teams have a process that looks similar to the following one:

Screen Shot 2019-02-07 at 10.01.57.png

Each column is often reflected in tools like Mingle, Trello or Jira: “in analysis” is the step where Product Managers or Business Analysts work out the requirements for the projects. Once they are done they move into the next column. That could be a planning meeting where a sprint backlog is filled. We call the backlog “Ready for Dev” column. At some point devs pick up a story, works on it, finish it and put it into “Ready for QA” until a QA picks it up, works on it and ships it. Then a story is finally done.

If a defect is found in the QA work in the best case the ticket needs to go back to the devs or all the way back to in analysis. With these long feedback loops it can take a while until all kinks are out of a new piece of functionality.

Here we want to tighten the feedback loop and get involved earlier. Here is exactly the point where we can improve quality early on and where we can measure it. We identified four different fields where we are usually involved and where we have an actual impact on the quality of our product. You can read about each one of them in an individual (small) post:

  1. How changes to your process increase the quality of your product. (2 min)
  2. How to get involved earlier in the software development life cycle: be involved! (3 min)
  3. Joint forces of the analysts: improving the quality of software even before its built. (1min)
  4. How establishing a trustful error culture in your team gives you the final boost in quality. (2 min)

Those four points is our recipe to bake quality in: You add some chocolate early on by process improvements. Then we add some technical strawberries along with the right amount of cream in the business space. We finish it off with some colourful sugar toppings in the team culture and voila
 we really bake quality in!

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With this holistic approach, we also step beyond being pure “Quality Analysts”. We still analyze the quality of software. But we also specialize on so many more things that lead to a better product. Thus, we truly are Product Quality Specialists.

“ThoughtWorks Presents” – Meetup in Hamburg

On Tuesday, March 28th I was invited to Hamburg. ThoughtWorks has a long running series of Meetups in our Hamburg office. I had the honor to be the next person to present there.

For this occasion we talked about how to build a high quality product and what the differences and implications are to talking “only” about a high quality software. We discussed what ways we can think of to improve quality and measure quality and what we should be looking at other than business requirements and bugs in a software.

It was a very nice evening with lots of participants. We had many interesting questions that led to even more interesting discussions. I am looking forward to the next time already. Not only to see old colleges in Hamburg but to continue with all the talks and thoughts.

Link to slides (PDF, opens in new tab): building a high quality product blog

Pure Performance

Episode 21: How ThoughtWorks helped Otto.de transform into a real DevOps Culture

Finn Lorbeer (@finnlorbeer) is a quality enthusiast working for Thoughtworks Germany. I met Finn earlier this year at the German Testing Days where he presented the transformation story at Otto.de. He helped transform one of their 14 “line of business” teams by changing the way QA was seen by the organization. Instead of a WALL between Dev and Ops the teams started to work as a real DevOps team. Further architectural and organizational changes ultimately allowed them to increase deployment speed from 2-3 per week to up to 200 per week for the best performing teams.


Episode 22: Latest trends in Software Feature Development: A/B Tests, Canary Releases, Feedback Loops

In Part II with Finn Lorbeer (@finnlorbeer) from Thoughtworks we discuss some of the new approaches when implementing new software features. How can we build the right thing the right way for our end users?
Feature development should start with UX wireframes to get feedback from end users before writing a single line of code. Feature teams then need to define and implement feedback loops to understand how features operate and are used in production. We also discuss the power of A/B testing and canary releases as it allows teams to “experiment” on new ideas and thanks to close feedback loops will quickly learn on how end users are accepting it.