Over the past two years, I analyzed with a couple of colleagues how we judge how much quality is “good enough”. Such a statement is usually an outcome of a discussion and a consent that needs to be found on every different project and every different company.
It is also quite different, depending on your product life cycle. This talk starts with this “balance” of how-much-quality you need and investigates how this knowledge can be taken into the interactions of you and other people in the team.
For the entertainment part, it’s wrapped into an cheesy story about ancient gods and titans – arguably a bit too cheesy 😉